Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -3,14 +3,15 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.BodySystem;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Health.BodySystem;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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@@ -202,7 +203,7 @@ namespace Content.Server.GameObjects.Components.GUI
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if (!interactionSystem.TryDroppedInteraction(Owner, item.Owner))
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return false;
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}
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interactionSystem.DroppedInteraction(Owner, item.Owner);
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return true;
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}
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@@ -1,4 +1,3 @@
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.GameObjects;
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@@ -7,7 +6,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Timers;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Server.GameObjects
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namespace Content.Server.GameObjects.Components.GUI
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{
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// Handles the special behavior of pockets/ID card slot and their relation to uniforms.
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[RegisterComponent]
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@@ -1,7 +1,7 @@
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using Robust.Shared.Interfaces.GameObjects;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Server.GameObjects
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namespace Content.Server.GameObjects.Components.GUI
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{
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/// <summary>
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/// Allows for overriding inventory-related behavior on an entity.
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@@ -1,15 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Server.GameObjects.Components.Items.Clothing;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.GameObjects;
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@@ -22,9 +20,9 @@ using Robust.Shared.Map;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using static Content.Shared.GameObjects.Components.Inventory.SharedInventoryComponent.ClientInventoryMessage;
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namespace Content.Server.GameObjects
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namespace Content.Server.GameObjects.Components.GUI
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{
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[RegisterComponent]
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public class InventoryComponent : SharedInventoryComponent, IExAct, IEffectBlocker, IPressureProtection
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@@ -101,7 +99,7 @@ namespace Content.Server.GameObjects
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bool IEffectBlocker.CanSlip()
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{
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if(Owner.TryGetComponent(out InventoryComponent inventoryComponent) &&
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inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.SHOES, out ItemComponent shoes)
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inventoryComponent.TryGetSlotItem(Slots.SHOES, out ItemComponent shoes)
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)
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{
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return EffectBlockerSystem.CanSlip(shoes.Owner);
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