Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
This commit is contained in:
@@ -1,12 +1,11 @@
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines the blocking effect of each damage state, and what effects to apply upon entering or exiting the state
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
namespace Content.Server.GameObjects.Components.Mobs.DamageThresholdTemplates
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines the threshold values for each damage state for any kind of species
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
namespace Content.Server.GameObjects.Components.Mobs.DamageThresholdTemplates
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class Human : DamageTemplates
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Clothing;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class HeatResistanceComponent : Component
|
||||
|
||||
@@ -1,19 +1,18 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.Observer;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.GameObjects.Components.Damage;
|
||||
using Content.Server.GameObjects.Components.Mobs.DamageThresholdTemplates;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Observer;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
@@ -15,7 +16,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedSpeciesComponent))]
|
||||
@@ -50,7 +51,7 @@ namespace Content.Server.GameObjects
|
||||
|
||||
serializer.DataField(ref templatename, "Template", "Human");
|
||||
|
||||
var type = typeof(SpeciesComponent).Assembly.GetType("Content.Server.GameObjects." + templatename);
|
||||
var type = typeof(SpeciesComponent).Assembly.GetType("Content.Server.GameObjects.Components.Mobs.DamageThresholdTemplates." + templatename);
|
||||
DamageTemplate = (DamageTemplates) Activator.CreateInstance(type);
|
||||
serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
|
||||
}
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using Content.Server.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Shared.Timers;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user