Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,7 +1,6 @@
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Utensil;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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@@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Nutrition;
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@@ -40,7 +40,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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[ViewVariables(VVAccess.ReadOnly)]
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public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
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private HungerThreshold _currentHungerThreshold;
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private HungerThreshold _lastHungerThreshold;
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Nutrition;
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@@ -40,7 +40,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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[ViewVariables(VVAccess.ReadOnly)]
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public override ThirstThreshold CurrentThirstThreshold => _currentThirstThreshold;
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private ThirstThreshold _currentThirstThreshold;
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private ThirstThreshold _lastThirstThreshold;
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -72,7 +72,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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"/Textures/Interface/StatusEffects/Thirst/Parched.png",
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"/Textures/Interface/StatusEffects/Thirst/Dead.png",
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};
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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