Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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using Robust.Server.Interfaces.Player;
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using Content.Shared.Preferences;
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using Robust.Server.Interfaces.Player;
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namespace Content.Server.GameTicking
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{
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@@ -1,21 +1,17 @@
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using Content.Server.GameTicking.GameRules;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using Content.Shared.Antags;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Roles;
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using Robust.Shared.Log;
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using System.Threading.Tasks;
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using Content.Shared.Preferences;
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using Robust.Shared.Maths;
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@@ -1,6 +1,6 @@
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using System;
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using System.Threading;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Robust.Server.Interfaces.Player;
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@@ -1,21 +1,14 @@
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using System;
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using System.Linq;
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using System.Threading;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using NFluidsynth;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Logger = Robust.Shared.Log.Logger;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameTicking.GameRules
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@@ -2,8 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Content.Shared.Jobs;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Localization;
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using Robust.Shared.Random;
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@@ -3,15 +3,14 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Markers;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.GameObjects.Components.PDA;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
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using Content.Server.GameTicking.GamePresets;
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@@ -24,8 +23,8 @@ using Content.Server.Players;
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using Content.Shared;
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using Content.Shared.Chat;
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using Content.Shared.GameObjects.Components.PDA;
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using Content.Shared.Jobs;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Prometheus;
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using Robust.Server.Interfaces;
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using Robust.Server.Interfaces.Maps;
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@@ -1,12 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.BodySystem;
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using Content.Server.Health.BodySystem;
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using Content.Server.Health.BodySystem.BodyPart;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Shared.BodySystem;
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using Content.Shared.Jobs;
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using Content.Shared.Health.BodySystem;
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using Content.Shared.Health.BodySystem.BodyPart;
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using Content.Shared.Maps;
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using Content.Shared.Roles;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects.Components.Transform;
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