Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
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@@ -1,9 +1,9 @@
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using System;
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using Content.Server.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Server.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.Interfaces.GameObjects
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namespace Content.Server.Interfaces.GameObjects.Components.Damage
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{
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public interface IDamageableComponent : IComponent
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{
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@@ -1,5 +1,5 @@
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using System;
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using Content.Server.BodySystem;
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using Content.Server.Health.BodySystem.BodyPart;
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namespace Content.Server.Interfaces.GameObjects.Components.Interaction
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{
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.Components.Container;
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@@ -1,8 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Damage;
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namespace Content.Server.Interfaces
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namespace Content.Server.Interfaces.GameObjects
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{
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/// <summary>
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/// Any component/entity that has behaviour linked to taking damage should implement this interface.
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@@ -1,8 +1,5 @@
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using Content.Server.Interfaces.Chat;
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using Robust.Shared.Interfaces.GameObjects;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Server.Interfaces.GameObjects
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{
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