Convert "IgnoreWeatherComponent" into "BlockWeatherComponent" (#26135)
* ignore * doc
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@@ -38,7 +38,6 @@
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description: Yep, it's a tree.
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abstract: true
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components:
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- type: IgnoreWeather
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- type: SpriteFade
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- type: Clickable
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- type: Sprite
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@@ -147,6 +147,7 @@
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- Airlock
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# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
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- type: PryUnpowered
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- type: BlockWeather
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placement:
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mode: SnapgridCenter
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@@ -56,6 +56,7 @@
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key: walls
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mode: NoSprite
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- type: Occluder
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- type: BlockWeather
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- type: entity
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parent: BaseMaterialDoor
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@@ -64,6 +64,7 @@
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- type: ContainerContainer
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containers:
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battery-container: !type:Container
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- type: BlockWeather
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- type: entity
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id: BaseSecretDoorAssembly
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@@ -97,6 +97,7 @@
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messagePerceivedByOthers: comp-window-knock
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interactSuccessSound:
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path: /Audio/Effects/glass_knock.ogg
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- type: BlockWeather
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- type: entity
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id: ShuttersNormal
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@@ -68,3 +68,4 @@
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- type: Construction
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graph: Bookshelf
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node: bookshelf
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- type: BlockWeather
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@@ -49,6 +49,7 @@
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price: 75
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- type: RadiationBlocker
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resistance: 2
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- type: BlockWeather
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- type: entity
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parent: BaseWall
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@@ -88,6 +88,7 @@
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sprite: Structures/Windows/cracks.rsi
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- type: StaticPrice
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price: 100
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- type: BlockWeather
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- type: entity
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id: WindowDirectional
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