Xeno improvements (#6032)

This commit is contained in:
metalgearsloth
2022-01-06 12:51:53 +11:00
committed by GitHub
parent de0c94414a
commit 4aaa85f84d
13 changed files with 42 additions and 23 deletions

View File

@@ -24,12 +24,12 @@
components:
- type: Sprite
layers:
- state: blue
- texture: Mobs/Aliens/Xenos/xeno.rsi/crit.png
- state: ai
- state: blue
- texture: Mobs/Aliens/Xenos/burrower.rsi/crit.png
- state: ai
- type: TimedSpawner
prototypes:
- MobXeno
- MobXeno
chance: 0.85
intervalSeconds: 30
minimumEntitiesSpawned: 2

View File

@@ -15,18 +15,18 @@
- type: Hands
- type: Sprite
drawdepth: Mobs
sprite: Mobs/Aliens/Xenos/burrower.rsi
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
state: running
sprite: Mobs/Aliens/Xenos/xeno.rsi
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-0.4,-1,0.4,-0.2"
mass: 85
!type:PhysShapeCircle
radius: 0.35
mass: 120
mask:
- Impassable
- MobImpassable
@@ -56,6 +56,7 @@
- type: Appearance
visuals:
- type: DamageStateVisualizer
rotate: true
normal: running
crit: crit
dead: dead