Removed the StateType property from every component. This field was completely unused except for a debug assertion.
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@@ -1,5 +1,4 @@
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using System;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Graphics;
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@@ -16,7 +15,6 @@ namespace Content.Client.GameObjects.Components.Clothing
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private FemaleClothingMask _femaleMask;
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public override string Name => "Clothing";
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public override uint? NetID => ContentNetIDs.CLOTHING;
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public override Type StateType => typeof(ClothingComponentState);
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[ViewVariables(VVAccess.ReadWrite)]
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public string ClothingEquippedPrefix { get; set; }
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