Removed the StateType property from every component. This field was completely unused except for a debug assertion.
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@@ -11,7 +11,6 @@ namespace Content.Shared.GameObjects.Components.Mobs
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{
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public override string Name => "OverlayEffectsUI";
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public sealed override uint? NetID => ContentNetIDs.OVERLAYEFFECTS;
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public sealed override Type StateType => typeof(OverlayEffectComponentState);
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}
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public enum ScreenEffects
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