Removed the StateType property from every component. This field was completely unused except for a debug assertion.
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@@ -14,7 +14,6 @@ namespace Content.Shared.GameObjects.Components.Research
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protected virtual Dictionary<string, int> Storage { get; set; }
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public override string Name => "MaterialStorage";
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public sealed override uint? NetID => ContentNetIDs.MATERIAL_STORAGE;
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public sealed override Type StateType => typeof(MaterialStorageState);
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public int this[string ID]
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{
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