Fix mobs taking damage on paused maps
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@@ -70,7 +70,7 @@ namespace Content.Server.Atmos.EntitySystems
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_timer -= UpdateTimer;
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_timer -= UpdateTimer;
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foreach (var (barotrauma, damageable, transform) in EntityManager.EntityQuery<BarotraumaComponent, DamageableComponent, ITransformComponent>())
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foreach (var (barotrauma, damageable, transform) in EntityManager.EntityQuery<BarotraumaComponent, DamageableComponent, ITransformComponent>(false))
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{
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{
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var totalDamage = FixedPoint2.Zero;
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var totalDamage = FixedPoint2.Zero;
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foreach (var (barotraumaDamageType, _) in barotrauma.Damage.DamageDict)
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foreach (var (barotraumaDamageType, _) in barotrauma.Damage.DamageDict)
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