fix stripping (#5983)
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@@ -1,11 +1,11 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Inventory.Events;
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public abstract class EquipAttemptBase : CancellableEntityEventArgs
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{
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/// <summary>
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/// The entity equipping.
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/// The entity performing the action. NOT necessarily the one actually "receiving" the equipment.
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/// </summary>
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public readonly EntityUid Equipee;
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@@ -1,11 +1,11 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Inventory.Events;
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public class UnequipAttemptEventBase : CancellableEntityEventArgs
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{
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/// <summary>
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/// The entity unequipping.
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/// The entity performing the action. NOT necessarily the same as the entity whose equipment is being removed..
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/// </summary>
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public readonly EntityUid Unequipee;
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