Electrified grille sparks effect (#15178)
* use file namespace * shorter systems name * replace SoundSystem with AudioSystem * refactor update function * refactor * refactor 2 * remove setters * uh oh * remove getters * active checks * refactor 3 * better way * update state * have to remove this for now * move electrified component to shared * forgot this * fix airlocks * add effect * Revert "move electrified component to shared" This reverts commit 6457e8fc9c3b674a705a61034831ce6f084e2b01. * Revert "forgot this" This reverts commit ed361cee2d5b8b958830ba0af07fcc2627eb7845. * functioning effects * use animation by Aleksh * make effect part of grille * optimisation? * remove timing * file name * only activate when touched * refactor electrocution comp too * make it 1 sec * formatting * replace all entity query with enumerator * queue del
This commit is contained in:
15
Content.Shared/Electrocution/SharedElectrocution.cs
Normal file
15
Content.Shared/Electrocution/SharedElectrocution.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Electrocution;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ElectrifiedLayers : byte
|
||||
{
|
||||
Powered
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ElectrifiedVisuals : byte
|
||||
{
|
||||
IsPowered
|
||||
}
|
||||
Reference in New Issue
Block a user