Add atmos grid impulses, disabled by default.
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@@ -13,6 +13,7 @@ namespace Content.Server.Atmos.EntitySystems
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public bool MonstermosEqualization { get; private set; }
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public bool MonstermosDepressurization { get; private set; }
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public bool MonstermosRipTiles { get; private set; }
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public bool GridImpulse { get; private set; }
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public bool Superconduction { get; private set; }
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public bool ExcitedGroupsSpaceIsAllConsuming { get; private set; }
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public float AtmosMaxProcessTime { get; private set; }
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@@ -26,6 +27,7 @@ namespace Content.Server.Atmos.EntitySystems
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_cfg.OnValueChanged(CCVars.MonstermosEqualization, value => MonstermosEqualization = value, true);
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_cfg.OnValueChanged(CCVars.MonstermosDepressurization, value => MonstermosDepressurization = value, true);
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_cfg.OnValueChanged(CCVars.MonstermosRipTiles, value => MonstermosRipTiles = value, true);
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_cfg.OnValueChanged(CCVars.AtmosGridImpulse, value => GridImpulse = value, true);
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_cfg.OnValueChanged(CCVars.Superconduction, value => Superconduction = value, true);
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_cfg.OnValueChanged(CCVars.AtmosMaxProcessTime, value => AtmosMaxProcessTime = value, true);
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_cfg.OnValueChanged(CCVars.AtmosTickRate, value => AtmosTickRate = value, true);
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