artifact soups (#14067)
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@@ -229,9 +229,9 @@ public sealed partial class ArtifactSystem : EntitySystem
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/// <param name="component"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public bool TryGetNodeData<T>(EntityUid uid, string key, [NotNullWhen(true)] out T data, ArtifactComponent? component = null)
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public bool TryGetNodeData<T>(EntityUid uid, string key, [NotNullWhen(true)] out T? data, ArtifactComponent? component = null)
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{
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data = default!;
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data = default;
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if (!Resolve(uid, ref component))
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return false;
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@@ -0,0 +1,40 @@
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// <summary>
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/// This is used for an artifact that creates a puddle of
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/// random chemicals upon being triggered.
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/// </summary>
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[RegisterComponent, Access(typeof(ChemicalPuddleArtifactSystem))]
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public sealed class ChemicalPuddleArtifactComponent : Component
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{
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/// <summary>
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/// The prototype id of the puddle
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/// </summary>
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[DataField("puddlePrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string PuddlePrototype = "PuddleSmear";
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/// <summary>
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/// The solution where all the chemicals are stored
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/// </summary>
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[DataField("chemicalSolution", required: true), ViewVariables(VVAccess.ReadWrite)]
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public Solution ChemicalSolution = default!;
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/// <summary>
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/// The different chemicals that can be spawned by this effect
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/// </summary>
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[DataField("possibleChemicals", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<ReagentPrototype>))]
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public List<string> PossibleChemicals = default!;
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/// <summary>
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/// The number of chemicals in the puddle
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/// </summary>
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[DataField("chemAmount")]
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public int ChemAmount = 3;
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}
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@@ -0,0 +1,54 @@
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.Random;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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/// <summary>
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/// This handles <see cref="ChemicalPuddleArtifactComponent"/>
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/// </summary>
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public sealed class ChemicalPuddleArtifactSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ArtifactSystem _artifact = default!;
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[Dependency] private readonly SpillableSystem _spillable = default!;
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/// <summary>
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/// The key for the node data entry containing
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/// the chemicals that the puddle is made of.
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/// </summary>
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public const string NodeDataChemicalList = "nodeDataSpawnAmount";
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<ChemicalPuddleArtifactComponent, ArtifactActivatedEvent>(OnActivated);
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}
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private void OnActivated(EntityUid uid, ChemicalPuddleArtifactComponent component, ArtifactActivatedEvent args)
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{
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if (!TryComp<ArtifactComponent>(uid, out var artifact))
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return;
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if (!_artifact.TryGetNodeData(uid, NodeDataChemicalList, out List<string>? chemicalList, artifact))
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{
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chemicalList = new();
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for (var i = 0; i < component.ChemAmount; i++)
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{
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var chemProto = _random.Pick(component.PossibleChemicals);
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chemicalList.Add(chemProto);
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}
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_artifact.SetNodeData(uid, NodeDataChemicalList, chemicalList, artifact);
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}
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var amountPerChem = component.ChemicalSolution.MaxVolume / component.ChemAmount;
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foreach (var reagent in chemicalList)
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{
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component.ChemicalSolution.AddReagent(reagent, amountPerChem);
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}
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_spillable.SpillAt(uid, component.ChemicalSolution, component.PuddlePrototype);
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}
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}
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