epic Respiration Rework (#6022)
This commit is contained in:
@@ -27,6 +27,8 @@ namespace Content.Server.Atmos.EntitySystems
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/// </summary>
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public float[] GasSpecificHeats => _gasSpecificHeats;
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public string?[] GasReagents = new string[Atmospherics.TotalNumberOfGases];
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private void InitializeGases()
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{
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_gasReactions = _protoMan.EnumeratePrototypes<GasReactionPrototype>().ToArray();
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@@ -37,6 +39,7 @@ namespace Content.Server.Atmos.EntitySystems
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for (var i = 0; i < GasPrototypes.Length; i++)
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{
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_gasSpecificHeats[i] = GasPrototypes[i].SpecificHeat;
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GasReagents[i] = GasPrototypes[i].Reagent;
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}
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}
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@@ -11,7 +11,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Friend(typeof(BloodstreamSystem))]
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public class BloodstreamComponent : Component, IGasMixtureHolder
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public class BloodstreamComponent : Component
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{
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/// <summary>
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/// Max volume of internal solution storage
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@@ -24,9 +24,5 @@ namespace Content.Server.Body.Components
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public Solution Solution = default!;
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[ViewVariables]
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public GasMixture Air { get; set; } = new(6)
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{ Temperature = Atmospherics.NormalBodyTemperature };
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}
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}
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@@ -1,7 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Atmos;
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using Content.Server.Body.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -12,11 +13,6 @@ namespace Content.Server.Body.Components;
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[RegisterComponent, Friend(typeof(LungSystem))]
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public class LungComponent : Component
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{
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public float AccumulatedFrametime;
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[ViewVariables]
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public TimeSpan LastGaspPopupTime;
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[DataField("air")]
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public GasMixture Air { get; set; } = new()
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{
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@@ -24,19 +20,9 @@ public class LungComponent : Component
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Temperature = Atmospherics.NormalBodyTemperature
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};
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[DataField("gaspPopupCooldown")]
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public TimeSpan GaspPopupCooldown { get; private set; } = TimeSpan.FromSeconds(8);
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[DataField("validReagentGases", required: true)]
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public HashSet<Gas> ValidGases = default!;
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[ViewVariables]
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public LungStatus Status { get; set; }
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[DataField("cycleDelay")]
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public float CycleDelay { get; set; } = 2;
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}
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public enum LungStatus
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{
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None = 0,
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Inhaling,
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Exhaling
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public Solution LungSolution = default!;
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}
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System;
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using Content.Server.Body.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Damage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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@@ -12,19 +11,26 @@ namespace Content.Server.Body.Components
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[RegisterComponent, Friend(typeof(RespiratorSystem))]
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public class RespiratorComponent : Component
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{
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[ViewVariables]
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[DataField("needsGases")]
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public Dictionary<Gas, float> NeedsGases { get; set; } = new();
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/// <summary>
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/// Saturation level. Reduced by CycleDelay each tick.
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/// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration.
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/// </summary>
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[DataField("saturation")]
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public float Saturation = 5.0f;
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[ViewVariables]
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[DataField("producesGases")]
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public Dictionary<Gas, float> ProducesGases { get; set; } = new();
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/// <summary>
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/// At what level of saturation will you begin to suffocate?
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/// </summary>
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[DataField("suffocationThreshold")]
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public float SuffocationThreshold;
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[ViewVariables]
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[DataField("deficitGases")]
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public Dictionary<Gas, float> DeficitGases { get; set; } = new();
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[DataField("maxSaturation")]
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public float MaxSaturation = 5.0f;
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[ViewVariables] public bool Suffocating { get; set; }
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[DataField("minSaturation")]
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public float MinSaturation = -5.0f;
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// TODO HYPEROXIA?
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -34,6 +40,36 @@ namespace Content.Server.Body.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier DamageRecovery = default!;
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[DataField("gaspPopupCooldown")]
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public TimeSpan GaspPopupCooldown { get; private set; } = TimeSpan.FromSeconds(8);
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[ViewVariables]
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public TimeSpan LastGaspPopupTime;
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/// <summary>
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/// How many cycles in a row has the mob been under-saturated?
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/// </summary>
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[ViewVariables]
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public int SuffocationCycles = 0;
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/// <summary>
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/// How many cycles in a row does it take for the suffocation alert to pop up?
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/// </summary>
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[ViewVariables]
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public int SuffocationCycleThreshold = 3;
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[ViewVariables]
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public RespiratorStatus Status = RespiratorStatus.Inhaling;
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[DataField("cycleDelay")]
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public float CycleDelay = 2.0f;
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public float AccumulatedFrametime;
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}
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}
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public enum RespiratorStatus
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{
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Inhaling,
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Exhaling
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}
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@@ -44,34 +44,4 @@ public class BloodstreamSystem : EntitySystem
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return _solutionContainerSystem.TryAddSolution(uid, component.Solution, solution);
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}
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public void PumpToxins(EntityUid uid, GasMixture to, BloodstreamComponent? blood=null, RespiratorComponent? respiration=null)
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{
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if (!Resolve(uid, ref blood))
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return;
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if(!Resolve(uid, ref respiration, false))
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{
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_atmosSystem.Merge(to, blood.Air);
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blood.Air.Clear();
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return;
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}
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var toxins = _respiratorSystem.Clean(uid, respiration, blood);
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var toOld = new float[to.Moles.Length];
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Array.Copy(to.Moles, toOld, toOld.Length);
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_atmosSystem.Merge(to, toxins);
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for (var i = 0; i < toOld.Length; i++)
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{
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var newAmount = to.GetMoles(i);
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var oldAmount = toOld[i];
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var delta = newAmount - oldAmount;
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toxins.AdjustMoles(i, -delta);
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}
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_atmosSystem.Merge(blood.Air, toxins);
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}
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}
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25
Content.Server/Body/Systems/InternalsSystem.cs
Normal file
25
Content.Server/Body/Systems/InternalsSystem.cs
Normal file
@@ -0,0 +1,25 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Body.Components;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Body.Systems;
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public class InternalsSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
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}
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private void OnInhaleLocation(EntityUid uid, InternalsComponent component, InhaleLocationEvent args)
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{
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if (component.AreInternalsWorking())
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{
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var gasTank = Comp<GasTankComponent>(component.GasTankEntity!.Value);
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args.Gas = gasTank.RemoveAirVolume(Atmospherics.BreathVolume);
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}
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}
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}
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@@ -1,33 +1,28 @@
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using System;
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using Content.Server.Atmos;
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Popups;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Events;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Inventory.Events;
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using Content.Shared.MobState.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Body.Systems;
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public class LungSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public static string LungSolutionName = "Lung";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LungComponent, AddedToBodyEvent>(OnAddedToBody);
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SubscribeLocalEvent<LungComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<BreathToolComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<BreathToolComponent, GotUnequippedEvent>(OnGotUnequipped);
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}
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@@ -50,175 +45,30 @@ public class LungSystem : EntitySystem
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}
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}
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private void OnAddedToBody(EntityUid uid, LungComponent component, AddedToBodyEvent args)
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private void OnComponentInit(EntityUid uid, LungComponent component, ComponentInit args)
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{
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Inhale(uid, component.CycleDelay);
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component.LungSolution = _solutionContainerSystem.EnsureSolution(uid, LungSolutionName);
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component.LungSolution.MaxVolume = 100.0f;
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component.LungSolution.CanReact = false; // No dexalin lungs
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}
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public void Gasp(EntityUid uid,
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LungComponent? lung=null,
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MechanismComponent? mech=null)
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public void GasToReagent(EntityUid uid, LungComponent lung)
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{
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if (!Resolve(uid, ref lung, ref mech))
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return;
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if (_gameTiming.CurTime >= lung.LastGaspPopupTime + lung.GaspPopupCooldown)
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foreach (var gas in lung.ValidGases)
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{
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lung.LastGaspPopupTime = _gameTiming.CurTime;
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_popupSystem.PopupEntity(Loc.GetString("lung-behavior-gasp"), uid, Filter.Pvs(uid));
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var i = (int) gas;
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var moles = lung.Air.Moles[i];
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if (moles <= 0)
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continue;
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var reagent = _atmosphereSystem.GasReagents[i];
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if (reagent == null) continue;
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var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
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_solutionContainerSystem.TryAddReagent(uid, lung.LungSolution, reagent, amount, out _);
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// We don't remove the gas from the lung mix,
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// that's the responsibility of whatever gas is being metabolized.
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// Most things will just want to exhale again.
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}
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if (mech.Body != null && TryComp((mech.Body).Owner, out MobStateComponent? mobState) && !mobState.IsAlive())
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return;
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Inhale(uid, lung.CycleDelay);
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}
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public void UpdateLung(EntityUid uid,
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LungComponent? lung=null,
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MechanismComponent? mech=null)
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{
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if (!Resolve(uid, ref lung, ref mech))
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return;
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if (mech.Body != null && EntityManager.TryGetComponent((mech.Body).Owner, out MobStateComponent? mobState) && mobState.IsCritical())
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{
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return;
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}
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if (lung.Status == LungStatus.None)
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{
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lung.Status = LungStatus.Inhaling;
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}
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lung.AccumulatedFrametime += lung.Status switch
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{
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LungStatus.Inhaling => 1,
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LungStatus.Exhaling => -1,
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_ => throw new ArgumentOutOfRangeException()
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};
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var absoluteTime = Math.Abs(lung.AccumulatedFrametime);
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var delay = lung.CycleDelay;
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if (absoluteTime < delay)
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{
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return;
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}
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switch (lung.Status)
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{
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case LungStatus.Inhaling:
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Inhale(uid, absoluteTime);
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lung.Status = LungStatus.Exhaling;
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break;
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case LungStatus.Exhaling:
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Exhale(uid, absoluteTime);
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lung.Status = LungStatus.Inhaling;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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lung.AccumulatedFrametime = absoluteTime - delay;
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}
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/// <summary>
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/// Tries to find an air mixture to inhale from, then inhales from it.
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/// </summary>
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public void Inhale(EntityUid uid, float frameTime,
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LungComponent? lung=null,
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MechanismComponent? mech=null)
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{
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if (!Resolve(uid, ref lung, ref mech))
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return;
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// TODO Jesus Christ make this event based.
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if (mech.Body != null &&
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EntityManager.TryGetComponent((mech.Body).Owner, out InternalsComponent? internals) &&
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internals.BreathToolEntity != null &&
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internals.GasTankEntity != null &&
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EntityManager.TryGetComponent(internals.BreathToolEntity, out BreathToolComponent? breathTool) &&
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breathTool.IsFunctional &&
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EntityManager.TryGetComponent(internals.GasTankEntity, out GasTankComponent? gasTank))
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{
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TakeGasFrom(uid, frameTime, gasTank.RemoveAirVolume(Atmospherics.BreathVolume), lung);
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return;
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}
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if (_atmosSys.GetTileMixture(EntityManager.GetComponent<TransformComponent>(uid).Coordinates, true) is not { } tileAir)
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{
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return;
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}
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TakeGasFrom(uid, frameTime, tileAir, lung);
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}
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/// <summary>
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/// Inhales directly from a given mixture.
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/// </summary>
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public void TakeGasFrom(EntityUid uid, float frameTime, GasMixture from,
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LungComponent? lung=null,
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MechanismComponent? mech=null)
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{
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if (!Resolve(uid, ref lung, ref mech))
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return;
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var ratio = (Atmospherics.BreathVolume / from.Volume) * frameTime;
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_atmosSys.Merge(lung.Air, from.RemoveRatio(ratio));
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// Push to bloodstream
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if (mech.Body == null)
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return;
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if (!EntityManager.TryGetComponent((mech.Body).Owner, out BloodstreamComponent? bloodstream))
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return;
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var to = bloodstream.Air;
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_atmosSys.Merge(to, lung.Air);
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lung.Air.Clear();
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}
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/// <summary>
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/// Tries to find a gas mixture to exhale to, then pushes gas to it.
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/// </summary>
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public void Exhale(EntityUid uid, float frameTime,
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LungComponent? lung=null,
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MechanismComponent? mech=null)
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{
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if (!Resolve(uid, ref lung, ref mech))
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return;
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if (_atmosSys.GetTileMixture(EntityManager.GetComponent<TransformComponent>(uid).Coordinates, true) is not { } tileAir)
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{
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return;
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}
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PushGasTo(uid, tileAir, lung, mech);
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}
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/// <summary>
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/// Pushes gas from the lungs to a gas mixture.
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/// </summary>
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public void PushGasTo(EntityUid uid, GasMixture to,
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LungComponent? lung=null,
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MechanismComponent? mech=null)
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{
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if (!Resolve(uid, ref lung, ref mech))
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return;
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// TODO: Make the bloodstream separately pump toxins into the lungs, making the lungs' only job to empty.
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if (mech.Body == null)
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return;
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if (!EntityManager.TryGetComponent((mech.Body).Owner, out BloodstreamComponent? bloodstream))
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return;
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_bloodstreamSystem.PumpToxins((mech.Body).Owner, lung.Air, bloodstream);
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var lungRemoved = lung.Air.RemoveRatio(0.5f);
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_atmosSys.Merge(to, lungRemoved);
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}
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}
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@@ -77,6 +77,8 @@ namespace Content.Server.Body.Systems
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// First step is get the solution we actually care about
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Solution? solution = null;
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EntityUid? solutionEntityUid = null;
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EntityUid? bodyEntityUid = mech?.Body?.Owner;
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SolutionContainerManagerComponent? manager = null;
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if (meta.SolutionOnBody)
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@@ -144,6 +146,10 @@ namespace Content.Server.Body.Systems
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if (entry.MetabolismRate > mostToRemove)
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mostToRemove = entry.MetabolismRate;
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mostToRemove *= group.MetabolismRateModifier;
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mostToRemove = FixedPoint2.Clamp(mostToRemove, 0, reagent.Quantity);
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// if it's possible for them to be dead, and they are,
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// then we shouldn't process any effects, but should probably
|
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// still remove reagents
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||||
@@ -153,7 +159,8 @@ namespace Content.Server.Body.Systems
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continue;
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}
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||||
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||||
var args = new ReagentEffectArgs(solutionEntityUid.Value, (meta).Owner, solution, proto, entry.MetabolismRate,
|
||||
var actualEntity = bodyEntityUid != null ? bodyEntityUid.Value : solutionEntityUid.Value;
|
||||
var args = new ReagentEffectArgs(actualEntity, (meta).Owner, solution, proto, mostToRemove,
|
||||
EntityManager, null);
|
||||
|
||||
// do all effects, if conditions apply
|
||||
@@ -164,9 +171,8 @@ namespace Content.Server.Body.Systems
|
||||
|
||||
if (effect.ShouldLog)
|
||||
{
|
||||
var entity = args.SolutionEntity;
|
||||
_logSystem.Add(LogType.ReagentEffect, effect.LogImpact,
|
||||
$"Metabolism effect {effect.GetType().Name:effect} of reagent {args.Reagent.Name:reagent} applied on entity {entity} at {Transform(entity).Coordinates:coordinates}");
|
||||
$"Metabolism effect {effect.GetType().Name:effect} of reagent {args.Reagent.Name:reagent} applied on entity {actualEntity:entity} at {Transform(actualEntity).Coordinates:coordinates}");
|
||||
}
|
||||
|
||||
effect.Effect(args);
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Body.Components;
|
||||
@@ -13,6 +14,9 @@ using Content.Shared.MobState.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Body.Systems
|
||||
{
|
||||
@@ -23,14 +27,25 @@ namespace Content.Server.Body.Systems
|
||||
[Dependency] private readonly AdminLogSystem _logSys = default!;
|
||||
[Dependency] private readonly BodySystem _bodySystem = default!;
|
||||
[Dependency] private readonly LungSystem _lungSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// We want to process lung reagents before we inhale new reagents.
|
||||
UpdatesAfter.Add(typeof(MetabolizerSystem));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var (respirator, blood, body) in
|
||||
EntityManager.EntityQuery<RespiratorComponent, BloodstreamComponent, SharedBodyComponent>())
|
||||
foreach (var (respirator, body) in
|
||||
EntityManager.EntityQuery<RespiratorComponent, SharedBodyComponent>())
|
||||
{
|
||||
var uid = respirator.Owner;
|
||||
if (!EntityManager.TryGetComponent<MobStateComponent>(uid, out var state) ||
|
||||
@@ -41,211 +56,142 @@ namespace Content.Server.Body.Systems
|
||||
|
||||
respirator.AccumulatedFrametime += frameTime;
|
||||
|
||||
if (respirator.AccumulatedFrametime < 1)
|
||||
{
|
||||
if (respirator.AccumulatedFrametime < respirator.CycleDelay)
|
||||
continue;
|
||||
respirator.AccumulatedFrametime -= respirator.CycleDelay;
|
||||
UpdateSaturation(respirator.Owner, -respirator.CycleDelay, respirator);
|
||||
|
||||
switch (respirator.Status)
|
||||
{
|
||||
case RespiratorStatus.Inhaling:
|
||||
Inhale(uid, body);
|
||||
respirator.Status = RespiratorStatus.Exhaling;
|
||||
break;
|
||||
case RespiratorStatus.Exhaling:
|
||||
Exhale(uid, body);
|
||||
respirator.Status = RespiratorStatus.Inhaling;
|
||||
break;
|
||||
}
|
||||
|
||||
ProcessGases(uid, respirator, blood, body);
|
||||
|
||||
respirator.AccumulatedFrametime -= 1;
|
||||
|
||||
if (SuffocatingPercentage(respirator) > 0)
|
||||
if (respirator.Saturation < respirator.SuffocationThreshold)
|
||||
{
|
||||
if (_gameTiming.CurTime >= respirator.LastGaspPopupTime + respirator.GaspPopupCooldown)
|
||||
{
|
||||
respirator.LastGaspPopupTime = _gameTiming.CurTime;
|
||||
_popupSystem.PopupEntity(Loc.GetString("lung-behavior-gasp"), uid, Filter.Pvs(uid));
|
||||
}
|
||||
|
||||
TakeSuffocationDamage(uid, respirator);
|
||||
respirator.SuffocationCycles += 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
StopSuffocation(uid, respirator);
|
||||
respirator.SuffocationCycles = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<Gas, float> NeedsAndDeficit(RespiratorComponent respirator)
|
||||
public void Inhale(EntityUid uid, SharedBodyComponent? body=null)
|
||||
{
|
||||
var needs = new Dictionary<Gas, float>(respirator.NeedsGases);
|
||||
foreach (var (gas, amount) in respirator.DeficitGases)
|
||||
{
|
||||
var newAmount = (needs.GetValueOrDefault(gas) + amount);
|
||||
needs[gas] = newAmount;
|
||||
}
|
||||
|
||||
return needs;
|
||||
}
|
||||
|
||||
private void ClampDeficit(RespiratorComponent respirator)
|
||||
{
|
||||
var deficitGases = new Dictionary<Gas, float>(respirator.DeficitGases);
|
||||
|
||||
foreach (var (gas, deficit) in deficitGases)
|
||||
{
|
||||
if (!respirator.NeedsGases.TryGetValue(gas, out var need))
|
||||
{
|
||||
respirator.DeficitGases.Remove(gas);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (deficit > need)
|
||||
{
|
||||
respirator.DeficitGases[gas] = need;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float SuffocatingPercentage(RespiratorComponent respirator)
|
||||
{
|
||||
var total = 0f;
|
||||
|
||||
foreach (var (gas, deficit) in respirator.DeficitGases)
|
||||
{
|
||||
var lack = 1f;
|
||||
if (respirator.NeedsGases.TryGetValue(gas, out var needed))
|
||||
{
|
||||
lack = deficit / needed;
|
||||
}
|
||||
|
||||
total += lack / Atmospherics.TotalNumberOfGases;
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
private float GasProducedMultiplier(RespiratorComponent respirator, Gas gas, float usedAverage)
|
||||
{
|
||||
if (!respirator.ProducesGases.TryGetValue(gas, out var produces))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!respirator.NeedsGases.TryGetValue(gas, out var needs))
|
||||
{
|
||||
needs = 1;
|
||||
}
|
||||
|
||||
return needs * produces * usedAverage;
|
||||
}
|
||||
|
||||
private Dictionary<Gas, float> GasProduced(RespiratorComponent respirator, float usedAverage)
|
||||
{
|
||||
return respirator.ProducesGases.ToDictionary(pair => pair.Key, pair => GasProducedMultiplier(respirator, pair.Key, usedAverage));
|
||||
}
|
||||
|
||||
private void ProcessGases(EntityUid uid, RespiratorComponent respirator,
|
||||
BloodstreamComponent? bloodstream,
|
||||
SharedBodyComponent? body)
|
||||
{
|
||||
if (!Resolve(uid, ref bloodstream, ref body, false))
|
||||
if (!Resolve(uid, ref body, false))
|
||||
return;
|
||||
|
||||
var lungs = _bodySystem.GetComponentsOnMechanisms<LungComponent>(uid, body).ToArray();
|
||||
var organs = _bodySystem.GetComponentsOnMechanisms<LungComponent>(uid, body).ToArray();
|
||||
|
||||
var needs = NeedsAndDeficit(respirator);
|
||||
var used = 0f;
|
||||
// Inhale gas
|
||||
var ev = new InhaleLocationEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
|
||||
foreach (var (lung, mech) in lungs)
|
||||
if (ev.Gas == null)
|
||||
{
|
||||
_lungSystem.UpdateLung(lung.Owner, lung, mech);
|
||||
ev.Gas = _atmosSys.GetTileMixture(Transform(uid).Coordinates);
|
||||
if (ev.Gas == null) return;
|
||||
}
|
||||
|
||||
foreach (var (gas, amountNeeded) in needs)
|
||||
var ratio = (Atmospherics.BreathVolume / ev.Gas.Volume);
|
||||
var actualGas = ev.Gas.RemoveRatio(ratio);
|
||||
|
||||
var lungRatio = 1.0f / organs.Length;
|
||||
var gas = organs.Length == 1 ? actualGas : actualGas.RemoveRatio(lungRatio);
|
||||
foreach (var (lung, _) in organs)
|
||||
{
|
||||
var bloodstreamAmount = bloodstream.Air.GetMoles(gas);
|
||||
var deficit = 0f;
|
||||
// Merge doesn't remove gas from the giver.
|
||||
_atmosSys.Merge(lung.Air, gas);
|
||||
_lungSystem.GasToReagent(lung.Owner, lung);
|
||||
}
|
||||
}
|
||||
|
||||
if (bloodstreamAmount < amountNeeded)
|
||||
{
|
||||
// Panic inhale
|
||||
foreach (var (lung, mech) in lungs)
|
||||
{
|
||||
_lungSystem.Gasp((lung).Owner, lung, mech);
|
||||
}
|
||||
public void Exhale(EntityUid uid, SharedBodyComponent? body=null)
|
||||
{
|
||||
if (!Resolve(uid, ref body, false))
|
||||
return;
|
||||
|
||||
bloodstreamAmount = bloodstream.Air.GetMoles(gas);
|
||||
var organs = _bodySystem.GetComponentsOnMechanisms<LungComponent>(uid, body).ToArray();
|
||||
|
||||
deficit = Math.Max(0, amountNeeded - bloodstreamAmount);
|
||||
// exhale gas
|
||||
|
||||
if (deficit > 0)
|
||||
{
|
||||
bloodstream.Air.SetMoles(gas, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
bloodstream.Air.AdjustMoles(gas, -amountNeeded);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bloodstream.Air.AdjustMoles(gas, -amountNeeded);
|
||||
}
|
||||
var ev = new ExhaleLocationEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
|
||||
respirator.DeficitGases[gas] = deficit;
|
||||
|
||||
used += (amountNeeded - deficit) / amountNeeded;
|
||||
if (ev.Gas == null)
|
||||
{
|
||||
ev.Gas = _atmosSys.GetTileMixture(Transform(uid).Coordinates);
|
||||
if (ev.Gas == null) return;
|
||||
}
|
||||
|
||||
var produced = GasProduced(respirator, used / needs.Count);
|
||||
|
||||
foreach (var (gas, amountProduced) in produced)
|
||||
var outGas = new GasMixture(ev.Gas.Volume);
|
||||
foreach (var (lung, _) in organs)
|
||||
{
|
||||
bloodstream.Air.AdjustMoles(gas, amountProduced);
|
||||
_atmosSys.Merge(outGas, lung.Air);
|
||||
lung.Air.Clear();
|
||||
lung.LungSolution.RemoveAllSolution();
|
||||
}
|
||||
|
||||
ClampDeficit(respirator);
|
||||
_atmosSys.Merge(ev.Gas, outGas);
|
||||
}
|
||||
|
||||
private void TakeSuffocationDamage(EntityUid uid, RespiratorComponent respirator)
|
||||
{
|
||||
if (!respirator.Suffocating)
|
||||
if (respirator.SuffocationCycles == 2)
|
||||
_logSys.Add(LogType.Asphyxiation, $"{ToPrettyString(uid):entity} started suffocating");
|
||||
|
||||
respirator.Suffocating = true;
|
||||
|
||||
_alertsSystem.ShowAlert(uid, AlertType.LowOxygen);
|
||||
if (respirator.SuffocationCycles >= respirator.SuffocationCycleThreshold)
|
||||
{
|
||||
_alertsSystem.ShowAlert(uid, AlertType.LowOxygen);
|
||||
}
|
||||
|
||||
_damageableSys.TryChangeDamage(uid, respirator.Damage, true, false);
|
||||
}
|
||||
|
||||
private void StopSuffocation(EntityUid uid, RespiratorComponent respirator)
|
||||
{
|
||||
if (respirator.Suffocating)
|
||||
if (respirator.SuffocationCycles >= 2)
|
||||
_logSys.Add(LogType.Asphyxiation, $"{ToPrettyString(uid):entity} stopped suffocating");
|
||||
|
||||
respirator.Suffocating = false;
|
||||
|
||||
_alertsSystem.ClearAlert(uid, AlertType.LowOxygen);
|
||||
|
||||
_damageableSys.TryChangeDamage(uid, respirator.DamageRecovery, true);
|
||||
}
|
||||
|
||||
public GasMixture Clean(EntityUid uid, RespiratorComponent respirator, BloodstreamComponent bloodstream)
|
||||
public void UpdateSaturation(EntityUid uid, float amount,
|
||||
RespiratorComponent? respirator = null)
|
||||
{
|
||||
var gasMixture = new GasMixture(bloodstream.Air.Volume)
|
||||
{
|
||||
Temperature = bloodstream.Air.Temperature
|
||||
};
|
||||
if (!Resolve(uid, ref respirator, false))
|
||||
return;
|
||||
|
||||
for (Gas gas = 0; gas < (Gas) Atmospherics.TotalNumberOfGases; gas++)
|
||||
{
|
||||
float amount;
|
||||
var molesInBlood = bloodstream.Air.GetMoles(gas);
|
||||
|
||||
if (!respirator.NeedsGases.TryGetValue(gas, out var needed))
|
||||
{
|
||||
amount = molesInBlood;
|
||||
}
|
||||
else
|
||||
{
|
||||
var overflowThreshold = needed * 5f;
|
||||
|
||||
amount = molesInBlood > overflowThreshold
|
||||
? molesInBlood - overflowThreshold
|
||||
: 0;
|
||||
}
|
||||
|
||||
gasMixture.AdjustMoles(gas, amount);
|
||||
bloodstream.Air.AdjustMoles(gas, -amount);
|
||||
}
|
||||
|
||||
return gasMixture;
|
||||
respirator.Saturation += amount;
|
||||
respirator.Saturation =
|
||||
Math.Clamp(respirator.Saturation, respirator.MinSaturation, respirator.MaxSaturation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InhaleLocationEvent : EntityEventArgs
|
||||
{
|
||||
public GasMixture? Gas;
|
||||
}
|
||||
|
||||
public class ExhaleLocationEvent : EntityEventArgs
|
||||
{
|
||||
public GasMixture? Gas;
|
||||
}
|
||||
|
||||
46
Content.Server/Chemistry/ReagentEffects/AdjustAlert.cs
Normal file
46
Content.Server/Chemistry/ReagentEffects/AdjustAlert.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects;
|
||||
|
||||
public class AdjustAlert : ReagentEffect
|
||||
{
|
||||
[DataField("alertType", required: true)]
|
||||
public AlertType Type;
|
||||
|
||||
[DataField("clear")]
|
||||
public bool Clear;
|
||||
|
||||
[DataField("cooldown")]
|
||||
public bool Cooldown;
|
||||
|
||||
[DataField("time")]
|
||||
public float Time;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
var alertSys = EntitySystem.Get<AlertsSystem>();
|
||||
if (args.EntityManager.HasComponent<AlertsComponent>(args.SolutionEntity))
|
||||
{
|
||||
if (Clear)
|
||||
{
|
||||
alertSys.ClearAlert(args.SolutionEntity, Type);
|
||||
}
|
||||
else
|
||||
{
|
||||
(TimeSpan, TimeSpan)? cooldown = null;
|
||||
if (Cooldown)
|
||||
{
|
||||
var timing = IoCManager.Resolve<IGameTiming>();
|
||||
cooldown = (timing.CurTime, timing.CurTime + TimeSpan.FromSeconds(Time));
|
||||
}
|
||||
alertSys.ShowAlert(args.SolutionEntity, Type, cooldown: cooldown);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
24
Content.Server/Chemistry/ReagentEffects/ModifyLungGas.cs
Normal file
24
Content.Server/Chemistry/ReagentEffects/ModifyLungGas.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects;
|
||||
|
||||
public class ModifyLungGas : ReagentEffect
|
||||
{
|
||||
[DataField("ratios", required: true)]
|
||||
private Dictionary<Gas, float> _ratios = default!;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.EntityManager.TryGetComponent<LungComponent>(args.OrganEntity, out var lung))
|
||||
{
|
||||
foreach (var (gas, ratio) in _ratios)
|
||||
{
|
||||
lung.Air.Moles[(int) gas] += (ratio * args.Quantity.Float()) / Atmospherics.BreathMolesToReagentMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
22
Content.Server/Chemistry/ReagentEffects/Oxygenate.cs
Normal file
22
Content.Server/Chemistry/ReagentEffects/Oxygenate.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects;
|
||||
|
||||
public class Oxygenate : ReagentEffect
|
||||
{
|
||||
[DataField("factor")]
|
||||
public float Factor = 1f;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.EntityManager.TryGetComponent<RespiratorComponent>(args.SolutionEntity, out var resp))
|
||||
{
|
||||
var respSys = EntitySystem.Get<RespiratorSystem>();
|
||||
respSys.UpdateSaturation(resp.Owner, args.Quantity.Float() * Factor, resp);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user