Power Increase rebalance - Round 2 (#6658)

This commit is contained in:
Peptide90
2022-02-19 22:22:40 +00:00
committed by GitHub
parent 21b4e4ca28
commit 4b0200aa84
14 changed files with 29 additions and 7 deletions

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@@ -56,6 +56,7 @@
- type: AirlockVisualizer
- type: WiresVisualizer
- type: ApcPowerReceiver
powerLoad: 20
- type: ExtensionCableReceiver
- type: Wires
BoardName: "Airlock Control"

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@@ -6,6 +6,8 @@
parent: ComputerBase
components:
- type: ApcPowerReceiver
powerLoad: 350
priority: Low
- type: ExtensionCableReceiver
- type: PointLight
radius: 1.5

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@@ -11,6 +11,7 @@
node: computer
- type: Computer
- type: ApcPowerReceiver
powerLoad: 200
- type: ExtensionCableReceiver
- type: Sprite
sprite: Structures/Machines/computers.rsi

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@@ -18,8 +18,6 @@
abstract: true
components:
- type: ShuttleConsole
- type: ApcPowerReceiver
powerLoad: 200
- type: ExtensionCableReceiver
- type: PointLight
radius: 1.5
@@ -141,7 +139,7 @@
- key: enum.ResearchClientUiKey.Key
type: ResearchClientBoundUserInterface
- type: ApcPowerReceiver
powerLoad: 200
powerLoad: 1000
priority: Low
- type: ExtensionCableReceiver
- type: Computer
@@ -213,6 +211,8 @@
- type: ComputerVisualizer
key: generic_key
screen: generic
- type: ApcPowerReceiver
powerLoad: 500
- type: Computer
board: BodyScannerComputerCircuitboard
- type: PointLight

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@@ -40,4 +40,5 @@
id: BaseMachinePowered
components:
- type: ApcPowerReceiver
powerLoad: 1000
- type: ExtensionCableReceiver

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@@ -49,6 +49,8 @@
interfaces:
- key: enum.ChemMasterUiKey.Key
type: ChemMasterBoundUserInterface
- type: ApcPowerReceiver
powerLoad: 250
# Machine / Construction stuff
- type: Wires
BoardName: "chem_master"

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@@ -42,6 +42,8 @@
- type: Wires
BoardName: "CloningPod"
LayoutId: CloningPod
- type: ApcPowerReceiver
powerLoad: 2000
- type: Appearance
visuals:
- type: GenericEnumVisualizer

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@@ -51,8 +51,8 @@
- !type:DoActsBehavior
acts: ["Breakage"]
- type: GravityGenerator
idlePower: 15
activePower: 500
idlePower: 50
activePower: 2500
lightRadiusMin: 0.75
lightRadiusMax: 2.5
- type: UserInterface

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@@ -47,3 +47,5 @@
behaviors:
- !type:DoActsBehavior
acts: ["Breakage"]
- type: ApcPowerReceiver
powerLoad: 400

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@@ -30,3 +30,5 @@
sprite: Structures/Machines/juicer.rsi
state: juicer0
drawdepth: SmallObjects
- type: ApcPowerReceiver
powerLoad: 300

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@@ -12,6 +12,8 @@
- type: Rotatable
- type: SalvageMagnet
offset: 0, -32
- type: ApcPowerReceiver
powerLoad: 2500 # TODO change this to a HV power draw that really hits the grid hard WHEN active
# For Knightship
- type: entity
@@ -22,4 +24,6 @@
components:
- type: SalvageMagnet
offset: 0, -12
- type: ApcPowerReceiver
powerLoad: 1000

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@@ -52,6 +52,10 @@
castShadows: false
radius: 1.5
- type: LitOnPowered
- type: ApcPowerReceiver
powerLoad: 200
priority: Low
- type: entity
parent: VendingMachine

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@@ -62,8 +62,8 @@
input:
!type:CableDeviceNode
nodeGroupID: HVPower
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
# - type: ApcPowerReceiver
# - type: ExtensionCableReceiver
- type: PowerSupplier
supplyRate: 0

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@@ -44,6 +44,7 @@
- !type:DoActsBehavior
acts: ["Destruction"]
- type: ApcPowerReceiver
powerLoad: 1000 # TODO if we keep this make it spike power draw when teleporting
- type: ExtensionCableReceiver
- type: CargoTelepad
- type: Appearance