Melee special examine (#11168)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
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@@ -5,7 +5,7 @@ namespace Content.Server.Wieldable.Components
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[RegisterComponent, Access(typeof(WieldableSystem))]
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public sealed class IncreaseDamageOnWieldComponent : Component
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{
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[DataField("modifiers", required: true)]
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public DamageModifierSet Modifiers = default!;
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[DataField("damage", required: true)]
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public DamageSpecifier BonusDamage = default!;
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}
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}
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