ECS flash area on collision (#4311)
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@@ -38,7 +38,7 @@
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soundHit: /Audio/Weapons/Guns/Hits/snap.ogg
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damages:
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Piercing: 10
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- type: FlashProjectile
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- type: FlashAreaOnCollide
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range: 1
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- type: entity
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@@ -212,7 +212,7 @@
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- type: Projectile
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deleteOnCollide: false
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soundHit: /Audio/Effects/flash_bang.ogg
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- type: FlashProjectile
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- type: FlashAreaOnCollide
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range: 7
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# This is supposed to spawn shrapnel and stuff so uhh... TODO?
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