change components, remake system

This commit is contained in:
CaYpeN1
2024-03-22 16:27:51 +05:00
parent 2b8d88d707
commit 4b79f1e2e0
14 changed files with 239 additions and 161 deletions

View File

@@ -1,16 +1,17 @@
using Content.Client.Weapons.Ranged.Components;
using Content.Shared._White.WeaponModules;
using Content.Shared.Rounding;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Client.GameObjects;
namespace Content.Client._White.WeaponsModules;
public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModulesVisualsComponent>
public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModulesComponent>
{
[Dependency] private readonly PointLightSystem _lightSystem = default!;
protected override void OnAppearanceChange(EntityUid uid, WeaponModulesVisualsComponent component, ref AppearanceChangeEvent args)
protected override void OnAppearanceChange(EntityUid uid, WeaponModulesComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);