change components, remake system
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@@ -1,16 +1,17 @@
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using Content.Client.Weapons.Ranged.Components;
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using Content.Shared._White.WeaponModules;
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using Content.Shared.Rounding;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Client.GameObjects;
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namespace Content.Client._White.WeaponsModules;
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public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModulesVisualsComponent>
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public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModulesComponent>
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{
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[Dependency] private readonly PointLightSystem _lightSystem = default!;
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protected override void OnAppearanceChange(EntityUid uid, WeaponModulesVisualsComponent component, ref AppearanceChangeEvent args)
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protected override void OnAppearanceChange(EntityUid uid, WeaponModulesComponent component, ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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