change components, remake system
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared._White.WeaponModules;
|
||||
|
||||
/// <summary>
|
||||
/// Base Module Component
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public partial class WeaponModulesComponent : Component
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField]
|
||||
public List<EntityUid> Modules = new();
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
|
||||
public bool UseEffect;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ModuleVisualState : byte
|
||||
{
|
||||
Module
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum Modules : byte
|
||||
{
|
||||
Light
|
||||
}
|
||||
Reference in New Issue
Block a user