The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117)

* Rehydratable component -> monkey cubes now have some of their behaviour

* Placeholder kitchen spike entity

* KitchenSpike component: the kitchen spike now has basic functionality

still placeholder sprite though

* Kitchen Spike: Import meatspike assets from CEV-Eris

* Kitchen Spike: Actually use sprites somewhat

* Kitchen Spike: Forgot I removed the MeatParts property from Butcherable

* Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports

* Monkey cubes/Rehydratable: Re-add ISolutionChange

* Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
20kdc
2020-09-26 14:28:55 +01:00
committed by GitHub
parent 84ce845ea3
commit 4b9d488c1e
12 changed files with 296 additions and 2 deletions

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- type: construction
name: meat spike
id: KitchenSpike
category: Items/Kitchen
keywords: [kitchen]
description:
icon: Constructible/Misc/kitchen.rsi/spike.png
result: KitchenSpike
objectType: Structure
steps:
# Replace with Metal Rods whenever
# also this should be done with a Welding tool if that is specifiable
- material: Metal
amount: 3
reverse:
# logic here: BOLT_TURNING -> Wrench -> Anchoring
tool: Anchoring