The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117)
* Rehydratable component -> monkey cubes now have some of their behaviour * Placeholder kitchen spike entity * KitchenSpike component: the kitchen spike now has basic functionality still placeholder sprite though * Kitchen Spike: Import meatspike assets from CEV-Eris * Kitchen Spike: Actually use sprites somewhat * Kitchen Spike: Forgot I removed the MeatParts property from Butcherable * Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports * Monkey cubes/Rehydratable: Re-add ISolutionChange * Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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Resources/Textures/Constructible/Misc/kitchen.rsi/meta.json
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Resources/Textures/Constructible/Misc/kitchen.rsi/meta.json
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{
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"version":1,
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"size":{"x":32,"y":32},
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"license":"CC-BY-SA-3.0",
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"copyright":"Taken from https://github.com/discordia-space/CEV-Eris/blob/2b969adc2dfd3e9621bf3597c5cbffeb3ac8c9f0/icons/obj/kitchen.dmi",
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"states":[
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{"name":"spike","directions":1,"delays":[[1.0]]},
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{"name":"spikebloody","directions":1,"delays":[[1.0]]},
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{"name":"spikebloodygreen","directions":1,"delays":[[1.0]]}
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]
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}
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Resources/Textures/Constructible/Misc/kitchen.rsi/spike.png
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Resources/Textures/Constructible/Misc/kitchen.rsi/spike.png
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