Adds hand labelers (#4903)
* Adds hand labelers * Removes unnecessary thing * Docs * Reverts some changes * Addresses comments and adds inhand sprites * Addressed comments Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
This commit is contained in:
@@ -285,7 +285,9 @@ namespace Content.Client.Entry
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"DeviceNetworkConnection",
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"WiredNetworkConnection",
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"WirelessNetworkConnection",
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"GhostRadio"
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"HandLabeler",
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"Label",
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"GhostRadio",
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};
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}
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}
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@@ -0,0 +1,60 @@
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using Content.Shared.HandLabeler;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.HandLabeler.UI
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{
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/// <summary>
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/// Initializes a <see cref="HandLabelerWindow"/> and updates it when new server messages are received.
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/// </summary>
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public class HandLabelerBoundUserInterface : BoundUserInterface
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{
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private HandLabelerWindow? _window;
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public HandLabelerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new HandLabelerWindow();
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if (State != null)
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UpdateState(State);
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.OnLabelEntered += OnLabelChanged;
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}
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private void OnLabelChanged(string newLabel)
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{
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SendMessage(new HandLabelerLabelChangedMessage(newLabel));
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Close();
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}
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/// <summary>
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/// Update the UI state based on server-sent info
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/// </summary>
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not HandLabelerBoundUserInterfaceState cast)
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return;
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_window.SetCurrentLabel(cast.CurrentLabel);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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}
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}
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8
Content.Client/HandLabeler/UI/HandLabelerWindow.xaml
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8
Content.Client/HandLabeler/UI/HandLabelerWindow.xaml
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@@ -0,0 +1,8 @@
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<SS14Window xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="Hand Labeler">
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<BoxContainer Orientation="Vertical" SeparationOverride="4" MinWidth="150">
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<Label Name="CurrentTextLabel" Text="{Loc 'hand-labeler-current-text-label'}" />
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<LineEdit Name="LabelLineEdit" />
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</BoxContainer>
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</SS14Window>
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26
Content.Client/HandLabeler/UI/HandLabelerWindow.xaml.cs
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26
Content.Client/HandLabeler/UI/HandLabelerWindow.xaml.cs
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@@ -0,0 +1,26 @@
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using System;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.HandLabeler.UI
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{
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[GenerateTypedNameReferences]
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public partial class HandLabelerWindow : SS14Window
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{
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public event Action<string>? OnLabelEntered;
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public HandLabelerWindow()
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{
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RobustXamlLoader.Load(this);
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LabelLineEdit.OnTextEntered += e => OnLabelEntered?.Invoke(e.Text);
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}
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public void SetCurrentLabel(string label)
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{
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LabelLineEdit.Text = label;
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}
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}
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}
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