Add basic PDA/Syndicate Uplink. (#942)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Content.Server.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -6,16 +7,26 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Access
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{
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[RegisterComponent]
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public class AccessComponent : Component
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[ComponentReference(typeof(IAccess))]
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public class AccessComponent : Component, IAccess
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{
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public override string Name => "Access";
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[ViewVariables]
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public List<string> Tags;
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private List<string> _tags;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _tags, "tags", new List<string>());
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}
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serializer.DataField(ref Tags, "tags", new List<string>());
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public List<string> GetTags()
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{
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return _tags;
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}
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public void SetTags(List<string> newTags)
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{
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_tags = newTags;
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}
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}
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}
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