Ghost Roles (#3106)

* Add files for Ghost Roles.

* Work on Ghost Roles

* Improvements

* GHOST ROLES IS DONE

* mmm yes

* auto-update when setting rolename/roledescription

* well

* command graceful error

* Makes UI have a scrollbar when it has too many entries

* fix command fuckup

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2021-02-12 04:35:56 +01:00
committed by GitHub
parent 3923733113
commit 4c419f85ce
15 changed files with 579 additions and 5 deletions

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<uic:VBoxContainer
xmlns:uic="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client">
<uic:RichTextLabel Name="Title" />
<uic:HBoxContainer SeparationOverride="10">
<uic:RichTextLabel Name="Description" SizeFlagsHorizontal="FillExpand" />
<uic:Button Name="RequestButton" Text="Request" TextAlign="Center" SizeFlagsHorizontal="ShrinkEnd" />
</uic:HBoxContainer>
</uic:VBoxContainer>

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using System;
using Content.Shared.GameObjects.Components.Observer;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.GameObjects.Components.Observer
{
[GenerateTypedNameReferences]
public partial class GhostRolesEntry : VBoxContainer
{
public GhostRolesEntry(GhostRoleInfo info, Action<BaseButton.ButtonEventArgs> requestAction)
{
RobustXamlLoader.Load(this);
Title.SetMessage(info.Name);
Description.SetMessage(info.Description);
RequestButton.OnPressed += requestAction;
}
}
}

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using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Observer;
using JetBrains.Annotations;
namespace Content.Client.GameObjects.Components.Observer
{
[UsedImplicitly]
public class GhostRolesEui : BaseEui
{
private readonly GhostRolesWindow _window;
public GhostRolesEui()
{
_window = new GhostRolesWindow();
_window.RoleRequested += id =>
{
SendMessage(new GhostRoleTakeoverRequestMessage(id));
};
_window.OnClose += () =>
{
SendMessage(new GhostRoleWindowCloseMessage());
};
}
public override void Opened()
{
base.Opened();
_window.OpenCentered();
}
public override void Closed()
{
base.Closed();
_window.Close();
}
public override void HandleState(EuiStateBase state)
{
base.HandleState(state);
if (state is not GhostRolesEuiState ghostState) return;
_window.ClearEntries();
foreach (var info in ghostState.GhostRoles)
{
_window.AddEntry(info);
}
}
}
}

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<cc:SS14Window Title="Ghost Roles"
xmlns:cc="clr-namespace:Robust.Client.UserInterface.CustomControls;assembly=Robust.Client"
xmlns:uic="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client">
<uic:CenterContainer Name="NoRolesMessage" SizeFlagsVertical="FillExpand" SizeFlagsHorizontal="FillExpand">
<uic:Label Text="There are currently no available ghost roles."/>
</uic:CenterContainer>
<uic:ScrollContainer SizeFlagsHorizontal="FillExpand" SizeFlagsVertical="FillExpand">
<uic:VBoxContainer Name="EntryContainer" SizeFlagsHorizontal="FillExpand" SizeFlagsVertical="FillExpand" />
</uic:ScrollContainer>
</cc:SS14Window>

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using System;
using Content.Shared.GameObjects.Components.Observer;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Observer
{
[GenerateTypedNameReferences]
public partial class GhostRolesWindow : SS14Window
{
public event Action<uint> RoleRequested;
protected override Vector2 CalculateMinimumSize() => (350, 275);
public void ClearEntries()
{
EntryContainer.DisposeAllChildren();
NoRolesMessage.Visible = true;
}
public void AddEntry(GhostRoleInfo info)
{
NoRolesMessage.Visible = false;
EntryContainer.AddChild(new GhostRolesEntry(info, _ => RoleRequested?.Invoke(info.Identifier)));
}
}
}