conveyor & recycler ecs (#4537)
* conveyor done, recycler still todo * done, just need to suss out the physics part. pinged sloth about it * ship it
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@@ -20,11 +20,17 @@
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netsync: false
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sprite: Structures/Machines/recycling.rsi
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layers:
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- state: grinder-o1
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map: ["enum.RecyclerVisualLayers.Bloody"]
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- state: grinder-o0
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map: ["enum.RecyclerVisualLayers.Main"]
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- type: Appearance
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visuals:
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- type: RecyclerVisualizer
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state_clean: grinder-o1
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state_bloody: grinder-o1bld
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state_on: grinder-o1
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state_off: grinder-o0
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- type: Recycler
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- type: Conveyor
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- type: SignalReceiver
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inputs:
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- name: state
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type: Content.Shared.MachineLinking.TwoWayLeverSignal
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maxConnections: 1
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@@ -13,12 +13,11 @@
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!type:PhysShapeAabb
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bounds: "-0.49,-0.49,0.49,0.49"
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hard: false
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layer: [Passable]
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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- type: SnapGrid
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- type: Sprite
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netsync: false
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