Ghost roles create new minds, better tracking of roles at round end screen (#5175)

* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
This commit is contained in:
20kdc
2021-11-15 18:14:34 +00:00
committed by GitHub
parent c3a7548545
commit 4cce40bd9f
26 changed files with 229 additions and 68 deletions

View File

@@ -93,7 +93,7 @@ namespace Content.Server.Administration
// TODO VERB ICON control mob icon
verb.Act = () =>
{
player.ContentData()?.Mind?.TransferTo(args.Target, ghostCheckOverride: true);
player.ContentData()?.Mind?.TransferTo(args.Target.Uid, ghostCheckOverride: true);
};
args.Verbs.Add(verb);
}

View File

@@ -58,7 +58,7 @@ namespace Content.Server.Administration.Commands
else
{
ghost.Name = player.Name;
mind.TransferTo(ghost);
mind.TransferTo(ghost.Uid);
}
var comp = ghost.GetComponent<GhostComponent>();

View File

@@ -60,7 +60,7 @@ namespace Content.Server.Administration.Commands
DebugTools.AssertNotNull(mind);
mind!.TransferTo(target);
mind!.TransferTo(target.Uid);
}
}
}

View File

@@ -71,9 +71,9 @@ namespace Content.Server.Administration.Commands
{
CharacterName = target.Name
};
playerCData.Mind = mind;
mind.ChangeOwningPlayer(session.UserId);
}
mind.TransferTo(target);
mind.TransferTo(target.Uid);
}
}
}