Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase
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@@ -94,7 +94,7 @@ namespace Content.Server.GameTicking.Presets
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if (canReturn)
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mind.Visit(ghost);
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else
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mind.TransferTo(ghost);
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mind.TransferTo(ghost.Uid);
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return true;
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}
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