Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714)

This commit is contained in:
metalgearsloth
2023-09-01 12:30:29 +10:00
committed by GitHub
parent 37222930d9
commit 4cfc578011
91 changed files with 227 additions and 315 deletions

View File

@@ -20,7 +20,6 @@ public sealed class ImmovableRodSystem : EntitySystem
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Update(float frameTime)
{
@@ -63,11 +62,11 @@ public sealed class ImmovableRodSystem : EntitySystem
var vel = component.DirectionOverride.Degrees switch
{
0f => _random.NextVector2(component.MinSpeed, component.MaxSpeed),
_ => _transform.GetWorldRotation(xform).RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed),
_ => xform.WorldRotation.RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed)
};
_physics.ApplyLinearImpulse(uid, vel, body: phys);
xform.LocalRotation = (vel - _transform.GetWorldPosition(xform)).ToWorldAngle() + MathHelper.PiOver2;
xform.LocalRotation = (vel - xform.WorldPosition).ToWorldAngle() + MathHelper.PiOver2;
}
}