Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714)
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@@ -16,7 +16,6 @@ namespace Content.Server.Pointing.EntitySystems
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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private EntityUid? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
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{
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@@ -69,24 +68,24 @@ namespace Content.Server.Pointing.EntitySystems
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if (component.TurningDelay > 0)
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{
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var difference = _transform.GetWorldPosition(chasing) - _transform.GetWorldPosition(transform);
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var difference = EntityManager.GetComponent<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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var angle = difference.ToAngle();
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var adjusted = angle.Degrees + 90;
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var newAngle = Angle.FromDegrees(adjusted);
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_transform.SetWorldRotation(transform, newAngle);
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transform.WorldRotation = newAngle;
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UpdateAppearance(uid, component, transform);
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continue;
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}
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_transform.SetWorldRotation(transform, _transform.GetWorldRotation(transform) + Angle.FromDegrees(20));
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transform.WorldRotation += Angle.FromDegrees(20);
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UpdateAppearance(uid, component, transform);
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var toChased = _transform.GetWorldPosition(chasing) - _transform.GetWorldPosition(transform);
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var toChased = EntityManager.GetComponent<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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_transform.SetWorldPosition(transform, _transform.GetWorldPosition(transform) + toChased * frameTime * component.ChasingSpeed);
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transform.WorldPosition += toChased * frameTime * component.ChasingSpeed;
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component.ChasingTime -= frameTime;
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