Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714)

This commit is contained in:
metalgearsloth
2023-09-01 12:30:29 +10:00
committed by GitHub
parent 37222930d9
commit 4cfc578011
91 changed files with 227 additions and 315 deletions

View File

@@ -17,16 +17,15 @@ namespace Content.Shared.Construction.Conditions
public bool Condition(EntityUid user, EntityCoordinates location, Direction direction)
{
var entManager = IoCManager.Resolve<IEntityManager>();
var transform = entManager.System<SharedTransformSystem>();
// get blueprint and user position
var userWorldPosition = transform.GetWorldPosition(user);
var userWorldPosition = entManager.GetComponent<TransformComponent>(user).WorldPosition;
var objWorldPosition = location.ToMap(entManager).Position;
// find direction from user to blueprint
var userToObject = (objWorldPosition - userWorldPosition);
// get direction of the grid being placed on as an offset.
var gridRotation = transform.GetWorldRotation(location.EntityId);
var gridRotation = entManager.GetComponent<TransformComponent>(location.EntityId).WorldRotation;
var directionWithOffset = gridRotation.RotateVec(direction.ToVec());
// dot product will be positive if user direction and blueprint are co-directed