Spellblade update (#346)

* - tweak: Don't close eui too quickly.

* - add: Spellblade update.

* - fix: Cult teleport spell.
This commit is contained in:
Aviu00
2024-06-11 20:07:47 +00:00
committed by GitHub
parent ee41166fc0
commit 4d09ed9245
31 changed files with 583 additions and 65 deletions

View File

@@ -3,23 +3,19 @@ using Content.Client._White.Cult.UI.TeleportRunesList;
using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared._White.Cult.UI;
using JetBrains.Annotations;
namespace Content.Client._White.Cult.UI.TeleportSpell;
public sealed class TeleportSpellEui : BaseEui
[UsedImplicitly]
public sealed class CultTeleportSpellEui : BaseEui
{
private TeleportRunesListWindow _window;
public TeleportSpellEui()
{
_window = new TeleportRunesListWindow();
}
private readonly TeleportRunesListWindow _window = new();
public override void Opened()
{
_window.OpenCentered();
_window.ItemSelected += (index, _) => SendMessage(new TeleportSpellTargetRuneSelected(){RuneUid = index});
_window.ItemSelected += (index, _) => SendMessage(new TeleportSpellTargetRuneSelected {RuneUid = index});
_window.OnClose += () => SendMessage(new CloseEuiMessage());
base.Opened();
@@ -33,7 +29,8 @@ public sealed class TeleportSpellEui : BaseEui
public override void HandleState(EuiStateBase state)
{
if(state is not TeleportSpellEuiState cast) return;
if (state is not CultTeleportSpellEuiState cast)
return;
_window.Clear();
_window.PopulateList(cast.Runes.Keys.ToList(), cast.Runes.Values.ToList());