Spellblade update (#346)
* - tweak: Don't close eui too quickly. * - add: Spellblade update. * - fix: Cult teleport spell.
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@@ -1,3 +1,4 @@
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using Content.Server._White.Wizard.SpellBlade;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Shared.Changeling;
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@@ -10,6 +11,7 @@ namespace Content.Server._White.ChangeTemperatureOnCollide;
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public sealed class LowTemperatureSlowdownSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
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[Dependency] private readonly SpellBladeSystem _spellBlade = default!;
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public override void Initialize()
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{
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@@ -22,7 +24,8 @@ public sealed class LowTemperatureSlowdownSystem : EntitySystem
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private void OnMoveSpeedRefresh(EntityUid uid, TemperatureComponent component,
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RefreshMovementSpeedModifiersEvent args)
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{
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var modifier = HasComp<GodmodeComponent>(uid) || HasComp<VoidAdaptationComponent>(uid) || !component.Slowdown
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var modifier = _spellBlade.IsHoldingItemWithComponent<FrostAspectComponent>(uid) ||
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HasComp<GodmodeComponent>(uid) || HasComp<VoidAdaptationComponent>(uid) || !component.Slowdown
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? 1f
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: GetSpeedModifier(component.CurrentTemperature);
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args.ModifySpeed(modifier, modifier);
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@@ -32,7 +35,7 @@ public sealed class LowTemperatureSlowdownSystem : EntitySystem
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OnTemperatureChangeEvent args)
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{
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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if(GetSpeedModifier(args.LastTemperature) == GetSpeedModifier(args.CurrentTemperature))
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if (GetSpeedModifier(args.LastTemperature) == GetSpeedModifier(args.CurrentTemperature))
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return;
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_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid, component);
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