Spellblade update (#346)
* - tweak: Don't close eui too quickly. * - add: Spellblade update. * - fix: Cult teleport spell.
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@@ -10,7 +10,7 @@ using Robust.Shared.Timing;
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namespace Content.Server._White.Cult.UI;
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public sealed class TeleportSpellEui : BaseEui
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public sealed class CultTeleportSpellEui : BaseEui
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{
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[Dependency] private readonly EntityManager _entityManager = default!;
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private readonly SharedTransformSystem _transformSystem;
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@@ -22,7 +22,7 @@ public sealed class TeleportSpellEui : BaseEui
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private bool _used;
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public TeleportSpellEui(EntityUid performer, EntityUid target)
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public CultTeleportSpellEui(EntityUid performer, EntityUid target)
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{
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IoCManager.InjectDependencies(this);
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@@ -39,7 +39,7 @@ public sealed class TeleportSpellEui : BaseEui
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public override EuiStateBase GetNewState()
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{
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var runesQuery = _entityManager.EntityQueryEnumerator<CultRuneTeleportComponent>();
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var state = new TeleportSpellEuiState();
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var state = new CultTeleportSpellEuiState();
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while (runesQuery.MoveNext(out var runeUid, out var rune))
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{
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@@ -110,4 +110,4 @@ public sealed class TeleportSpellEui : BaseEui
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_transformSystem.SetCoordinates(_target, runeTransform.Coordinates);
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Close();
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}
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}
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}
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