Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
* kobold variety - allows kobolds to have random colors and horns * hey lets maybe not crash in this case, lets maybe let the color continue being null in this case * excuse us vscode what the fuck is this * brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett * okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis * we've been staring at these critters all day - makes base color line up with the base color of some of the markings
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Resources/Prototypes/Palettes/critters.yml
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Resources/Prototypes/Palettes/critters.yml
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- type: palette
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id: KoboldColors
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name: KoboldColors
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colors:
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ForestA: "#71a457"
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ForestB: "#536f18"
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ForestC: "#1e5026"
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ForestD: "#519b71"
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ForestE: "#61a003"
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ForestF: "#729953"
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DesertA: "#999453"
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DesertB: "#daa976"
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DesertC: "#a4582f"
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DesertD: "#af9369"
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DesertE: "#c27d3b"
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DesertF: "#ddc3a1"
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SwampA: "#635033"
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SwampB: "#455132"
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SwampC: "#4a4d12"
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SwampD: "#452d1d"
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SwampE: "#5f544c"
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SwampF: "#413b0a"
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CaveA: "#4a4260"
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CaveB: "#3f3330"
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CaveC: "#4a4542"
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CaveD: "#413d32"
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CaveE: "#726f6a"
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CaveF: "#d4c8bf"
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TechniRed: "#b32828"
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TechniOrange: "#da8929"
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TechniGreen: "#28df58"
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TechniBlue: "#144bb3"
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TechniCyan: "#1ddfbe"
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TechniPurple: "#792da9"
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TechniFuchsia: "#d11a82"
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- type: palette
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id: KoboldHornColors
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name: KoboldHornColors
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colors:
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HornA: "#d4c8bf"
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hornB: "#eec7ab"
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hornC: "#ad9584"
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