Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)

* kobold variety - allows kobolds to have random colors and horns

* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case

* excuse us vscode what the fuck is this

* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett

* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis

* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
This commit is contained in:
deathride58
2024-01-03 19:39:00 -05:00
committed by GitHub
parent 2130e39732
commit 4d0d2e4c5a
7 changed files with 89 additions and 8 deletions

View File

@@ -0,0 +1,43 @@
- type: palette
id: KoboldColors
name: KoboldColors
colors:
ForestA: "#71a457"
ForestB: "#536f18"
ForestC: "#1e5026"
ForestD: "#519b71"
ForestE: "#61a003"
ForestF: "#729953"
DesertA: "#999453"
DesertB: "#daa976"
DesertC: "#a4582f"
DesertD: "#af9369"
DesertE: "#c27d3b"
DesertF: "#ddc3a1"
SwampA: "#635033"
SwampB: "#455132"
SwampC: "#4a4d12"
SwampD: "#452d1d"
SwampE: "#5f544c"
SwampF: "#413b0a"
CaveA: "#4a4260"
CaveB: "#3f3330"
CaveC: "#4a4542"
CaveD: "#413d32"
CaveE: "#726f6a"
CaveF: "#d4c8bf"
TechniRed: "#b32828"
TechniOrange: "#da8929"
TechniGreen: "#28df58"
TechniBlue: "#144bb3"
TechniCyan: "#1ddfbe"
TechniPurple: "#792da9"
TechniFuchsia: "#d11a82"
- type: palette
id: KoboldHornColors
name: KoboldHornColors
colors:
HornA: "#d4c8bf"
hornB: "#eec7ab"
hornC: "#ad9584"