Use new inventory icons for hands.
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@@ -7,7 +7,6 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Actor
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{
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@@ -58,7 +57,7 @@ namespace Content.Client.GameObjects.Components.Actor
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{
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Children =
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{
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(SpriteView = new SpriteView()),
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(SpriteView = new SpriteView { Scale = (2, 2)}),
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new VBoxContainer
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{
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SizeFlagsVertical = SizeFlags.None,
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@@ -1,25 +1,22 @@
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using Content.Shared.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components.Clothing;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Actor;
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using Content.Client.UserInterface;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Interfaces.Network;
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namespace Content.Client.GameObjects
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{
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