Use new inventory icons for hands.

This commit is contained in:
Pieter-Jan Briers
2019-07-20 16:01:01 +02:00
parent c7e9c4e857
commit 4d202a7678
3 changed files with 78 additions and 76 deletions

View File

@@ -7,7 +7,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Actor
{
@@ -58,7 +57,7 @@ namespace Content.Client.GameObjects.Components.Actor
{
Children =
{
(SpriteView = new SpriteView()),
(SpriteView = new SpriteView { Scale = (2, 2)}),
new VBoxContainer
{
SizeFlagsVertical = SizeFlags.None,

View File

@@ -1,25 +1,22 @@
using Content.Shared.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.Clothing;
using Content.Client.UserInterface;
using Content.Shared.GameObjects;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Actor;
using Content.Client.UserInterface;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.Network;
namespace Content.Client.GameObjects
{