Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -59,7 +59,7 @@ public sealed class ElectricityAnomalySystem : EntitySystem
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}
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var empRange = component.MaxElectrocuteRange * 3;
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_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption);
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_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption, component.EmpDisabledDuration);
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}
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public override void Update(float frameTime)
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