[Sponsor] M4ury fluff (#460)
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@@ -451,6 +451,15 @@ namespace Content.Shared.Movement.Systems
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return true;
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}
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//WD start
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if (_inventory.TryGetSlotEntity(uid, "neck", out var neck)
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&& TryComp<FootstepModifierComponent>(neck, out var modifierComponent))
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{
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sound = modifierComponent.FootstepSoundCollection;
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return true;
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}
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//WD end
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return TryGetFootstepSound(uid, xform, shoes != null, out sound, tileDef: tileDef);
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}
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