Fix maploading once and for all. (#7501)
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@@ -276,17 +276,22 @@ namespace Content.Server.Salvage
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Report("salvage-system-announcement-spawn-no-debris-available");
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return false;
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}
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var bp = _mapLoader.LoadBlueprint(spl.MapId, map.MapPath.ToString());
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if (bp == null)
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var opts = new MapLoadOptions
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{
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Offset = spl.Position
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};
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var (_, gridId) = _mapLoader.LoadBlueprint(spl.MapId, map.MapPath.ToString(), opts);
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if (gridId == null)
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{
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Report("salvage-system-announcement-spawn-debris-disintegrated");
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return false;
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}
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var salvageEntityId = bp.GridEntityId;
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var salvageEntityId = _mapManager.GetGridEuid(gridId.Value);
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component.AttachedEntity = salvageEntityId;
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var pulledTransform = EntityManager.GetComponent<TransformComponent>(salvageEntityId);
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pulledTransform.Coordinates = EntityCoordinates.FromMap(_mapManager, spl);
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pulledTransform.WorldRotation = spAngle;
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Report("salvage-system-announcement-arrived", ("timeLeft", HoldTime.TotalSeconds));
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