Fix maploading once and for all. (#7501)
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@@ -173,7 +173,7 @@ namespace Content.Shared.CCVar
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/// Whether a random rotation will be applied to the station on roundstart.
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/// </summary>
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public static readonly CVarDef<bool> StationRotation =
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CVarDef.Create("game.station_rotation", false);
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CVarDef.Create("game.station_rotation", true);
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/// <summary>
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/// When enabled, guests will be assigned permanent UIDs and will have their preferences stored.
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@@ -428,7 +428,7 @@ namespace Content.Shared.CCVar
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/// <remarks>
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/// Large nukes tend to generate a lot of shrapnel that flies through space. This can functionally cripple
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/// the server TPS for a while after an explosion (or even during, if the explosion is processed
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/// incrementally.
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/// incrementally.
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/// </remarks>
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public static readonly CVarDef<int> ExplosionThrowLimit =
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CVarDef.Create("explosion.throw_limit", 400, CVar.SERVERONLY);
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