Revert "Mind ecs" (#14881)
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@@ -5,7 +5,6 @@ using Content.Server.Chat.Managers;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Humanoid;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Server.Popups;
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@@ -44,7 +43,6 @@ public sealed class ZombieRuleSystem : GameRuleSystem
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[Dependency] private readonly ActionsSystem _action = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly ZombifyOnDeathSystem _zombify = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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private Dictionary<string, string> _initialInfectedNames = new();
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@@ -104,7 +102,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
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{
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var meta = MetaData(survivor);
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var username = string.Empty;
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if (TryComp<MindContainerComponent>(survivor, out var mindcomp))
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if (TryComp<MindComponent>(survivor, out var mindcomp))
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if (mindcomp.Mind != null && mindcomp.Mind.Session != null)
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username = mindcomp.Mind.Session.Name;
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@@ -286,7 +284,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
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DebugTools.AssertNotNull(mind.OwnedEntity);
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_mindSystem.AddRole(mind, new TraitorRole(mind, _prototypeManager.Index<AntagPrototype>(PatientZeroPrototypeID)));
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mind.AddRole(new TraitorRole(mind, _prototypeManager.Index<AntagPrototype>(PatientZeroPrototypeID)));
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var inCharacterName = string.Empty;
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if (mind.OwnedEntity != null)
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