Anomaly Synchronizer + Signallers tweaks (#24461)
* content * nerf * fix rsi
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@@ -25,8 +25,6 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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private const float AttachRange = 0.15f; // The radius of one tile. It must not be set higher, otherwise the anomaly can be moved from tile to tile.
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public override void Initialize()
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{
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base.Initialize();
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@@ -55,9 +53,9 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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}
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var coords = _transform.GetMapCoordinates(ent);
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var anomaly = _entityLookup.GetEntitiesInRange<AnomalyComponent>(coords, AttachRange).FirstOrDefault();
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var anomaly = _entityLookup.GetEntitiesInRange<AnomalyComponent>(coords, ent.Comp.AttachRange).FirstOrDefault();
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if (anomaly.Owner is {Valid: false}) // no anomaly in range
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if (anomaly.Owner is { Valid: false }) // no anomaly in range
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{
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if (user is not null)
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_popup.PopupEntity(Loc.GetString("anomaly-sync-no-anomaly"), ent, user.Value);
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@@ -77,7 +75,6 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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if (!TryComp<AnomalyComponent>(ent.Comp.ConnectedAnomaly, out var anomaly))
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return;
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_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
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DisconneсtFromAnomaly(ent, anomaly);
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}
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@@ -92,7 +89,8 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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return;
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var user = args.User;
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args.Verbs.Add(new() {
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args.Verbs.Add(new()
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{
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Act = () =>
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{
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TryAttachNearbyAnomaly(ent, user);
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@@ -117,7 +115,9 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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var targetXform = _transform.GetWorldPosition(ent);
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_transform.SetWorldPosition(anomaly, targetXform);
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_anomaly.DoAnomalyPulse(anomaly, anomaly);
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if (ent.Comp.PulseOnConnect)
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_anomaly.DoAnomalyPulse(anomaly, anomaly);
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_popup.PopupEntity(Loc.GetString("anomaly-sync-connected"), ent, PopupType.Medium);
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_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
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}
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@@ -129,7 +129,9 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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if (ent.Comp.ConnectedAnomaly == null)
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return;
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_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
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if (ent.Comp.PulseOnDisconnect)
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_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
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_popup.PopupEntity(Loc.GetString("anomaly-sync-disconnected"), ent, PopupType.Large);
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_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
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