Refactor disposals to ECS (#4418)

* ECS up disposals

Also significantly reduced its CPU usage.

* Make update significantly less S L O W

* Start units pressurised

* Client-side flush lerping

* Fix powered not toggling UI

* Fix flush button

* InteractUsing

* Minor optimisations

* Fix collisions

* Make visual state ECS

* Almost done with shared

* Most stuff moved

* Optimise item sleeping
This commit is contained in:
metalgearsloth
2021-08-12 13:40:38 +10:00
committed by GitHub
parent b17555903f
commit 4da74d0ee4
21 changed files with 756 additions and 1856 deletions

View File

@@ -125,7 +125,7 @@ namespace Content.Shared.Throwing
{
// TODO: Just pass in the bodies directly
var collideMsg = new ThrowCollideEvent(user, thrown.Owner, target.Owner);
RaiseLocalEvent(collideMsg);
RaiseLocalEvent(target.Owner.Uid, collideMsg);
if (collideMsg.Handled)
{
return;