IoC'd random (#302)
* Implemented RobustRandom * update submodule * update submodule * Fix benchmark
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@@ -10,10 +10,12 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Explosive
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@@ -26,6 +28,7 @@ namespace Content.Server.GameObjects.Components.Explosive
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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public override string Name => "Explosive";
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@@ -96,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Explosive
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId));
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if (distanceFromTile < HeavyImpactRange)
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{
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if (new Random().Prob(80))
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if (_robustRandom.Prob(80))
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{
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
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}
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@@ -107,7 +110,7 @@ namespace Content.Server.GameObjects.Components.Explosive
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}
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if (distanceFromTile < LightImpactRange)
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{
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if (new Random().Prob(50))
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if (_robustRandom.Prob(50))
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{
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
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}
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