Changes required for iconComponent engine PR (#16575)
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@@ -98,10 +98,12 @@ namespace Content.Client.Kitchen.UI
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return;
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}
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// TODO just use sprite view
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Texture? texture;
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if (_entityManager.TryGetComponent(entity, out IconComponent? iconComponent))
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{
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texture = iconComponent.Icon?.Default;
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texture = _entityManager.System<SpriteSystem>().GetIcon(iconComponent);
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}
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else if (_entityManager.TryGetComponent(entity, out SpriteComponent? spriteComponent))
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{
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