Only show melee windup for yourself (#11626)
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@@ -40,7 +40,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
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{
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base.Initialize();
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InitializeEffect();
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_overlayManager.AddOverlay(new MeleeWindupOverlay(EntityManager, _timing, _protoManager, _cache));
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_overlayManager.AddOverlay(new MeleeWindupOverlay(EntityManager, _timing, _player, _protoManager, _cache));
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SubscribeNetworkEvent<DamageEffectEvent>(OnDamageEffect);
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SubscribeNetworkEvent<MeleeLungeEvent>(OnMeleeLunge);
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}
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