Replace decimal with ReagentUnit

This commit is contained in:
PrPleGoo
2020-04-05 11:36:12 +02:00
parent 539214b1ad
commit 4e0242d47c
27 changed files with 496 additions and 253 deletions

View File

@@ -33,18 +33,18 @@ namespace Content.Server.GameObjects.Components.Nutrition
[ViewVariables]
private string _finishPrototype;
public decimal TransferAmount => _transferAmount;
public ReagentUnit TransferAmount => _transferAmount;
[ViewVariables]
private decimal _transferAmount = 2;
private ReagentUnit _transferAmount = ReagentUnit.New(2);
public decimal MaxVolume
public ReagentUnit MaxVolume
{
get => _contents.MaxVolume;
set => _contents.MaxVolume = value;
}
private Solution _initialContents; // This is just for loading from yaml
private int _maxVolume;
private ReagentUnit _maxVolume;
private bool _despawnOnFinish;
@@ -57,7 +57,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
{
return 0;
}
return Math.Max(1, (int)Math.Ceiling(_contents.CurrentVolume / _transferAmount));
return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
}
@@ -65,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
{
base.ExposeData(serializer);
serializer.DataField(ref _initialContents, "contents", null);
serializer.DataField(ref _maxVolume, "max_volume", 0);
serializer.DataField(ref _maxVolume, "max_volume", ReagentUnit.New(0));
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/drink.ogg");
// E.g. cola can when done or clear bottle, whatever
// Currently this will enforce it has the same volume but this may change.
@@ -91,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
| SolutionCaps.Injectable;
var pourable = Owner.AddComponent<PourableComponent>();
pourable.TransferAmount = 5;
pourable.TransferAmount = ReagentUnit.New(5);
}
}
@@ -150,7 +150,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
if (user.TryGetComponent(out StomachComponent stomachComponent))
{
_drinking = true;
var transferAmount = Math.Min(_transferAmount, _contents.CurrentVolume);
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
if (stomachComponent.TryTransferSolution(split))
{

View File

@@ -33,7 +33,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
[ViewVariables]
private SolutionComponent _contents;
[ViewVariables]
private int _transferAmount;
private ReagentUnit _transferAmount;
private Solution _initialContents; // This is just for loading from yaml
@@ -44,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
serializer.DataField(ref _initialContents, "contents", null);
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/eatfood.ogg");
// Default is transfer 30 units
serializer.DataField(ref _transferAmount, "transfer_amount", 5);
serializer.DataField(ref _transferAmount, "transfer_amount", ReagentUnit.New(5));
// E.g. empty chip packet when done
serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
}
@@ -78,7 +78,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
_initialContents = null;
if (_contents.CurrentVolume == 0)
{
_contents.TryAddReagent("chem.Nutriment", 5, out _);
_contents.TryAddReagent("chem.Nutriment", ReagentUnit.New(5), out _);
}
Owner.TryGetComponent(out AppearanceComponent appearance);
_appearanceComponent = appearance;
@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
{
return 0;
}
return Math.Max(1, (int)Math.Ceiling(_contents.CurrentVolume / _transferAmount));
return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
@@ -130,7 +130,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
// TODO: Add putting food back in boxes here?
if (user.TryGetComponent(out StomachComponent stomachComponent))
{
var transferAmount = Math.Min(_transferAmount, _contents.CurrentVolume);
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
if (stomachComponent.TryTransferSolution(split))
{

View File

@@ -27,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
/// <summary>
/// Max volume of internal solution storage
/// </summary>
public decimal MaxVolume
public ReagentUnit MaxVolume
{
get => _stomachContents.MaxVolume;
set => _stomachContents.MaxVolume = value;
@@ -43,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
/// Initial internal solution storage volume
/// </summary>
[ViewVariables]
private int _initialMaxVolume;
private ReagentUnit _initialMaxVolume;
/// <summary>
/// Time in seconds between reagents being ingested and them being transferred to <see cref="BloodstreamComponent"/>
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _initialMaxVolume, "maxVolume", 100);
serializer.DataField(ref _initialMaxVolume, "maxVolume", ReagentUnit.New(100));
serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
}
@@ -119,7 +119,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
}
//Add reagents ready for transfer to bloodstream to transferSolution
var transferSolution = IoCManager.InjectDependencies(new Solution());
var transferSolution = new Solution();
foreach (var delta in _reagentDeltas.ToList()) //Use ToList here to remove entries while iterating
{
//Increment lifetime of reagents
@@ -141,10 +141,10 @@ namespace Content.Server.GameObjects.Components.Nutrition
private class ReagentDelta
{
public readonly string ReagentId;
public readonly decimal Quantity;
public readonly ReagentUnit Quantity;
public float Lifetime { get; private set; }
public ReagentDelta(string reagentId, decimal quantity)
public ReagentDelta(string reagentId, ReagentUnit quantity)
{
ReagentId = reagentId;
Quantity = quantity;