Bullet flyby sounds (#8317)
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@@ -2,8 +2,10 @@ using Robust.Shared.Physics.Dynamics;
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namespace Content.Shared.Projectiles
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{
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public sealed class ProjectileSystem : EntitySystem
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public abstract class SharedProjectileSystem : EntitySystem
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{
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public const string ProjectileFixture = "projectile";
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public override void Initialize()
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{
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base.Initialize();
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