перенос

This commit is contained in:
NR
2025-03-21 02:20:37 +05:00
parent 9115a72d46
commit 4e66cc69fa
9 changed files with 79 additions and 102 deletions

View File

@@ -208,6 +208,33 @@ namespace Content.Server.Ghost
Dirty(uid, component);
}
public override void SetVisible(Entity<GhostComponent?> ghost, bool visible)
{
if (!Resolve(ghost.Owner, ref ghost.Comp))
return;
if (ghost.Comp.Visible == visible)
return;
base.SetVisible(ghost, visible);
if (!TryComp(ghost.Owner, out VisibilityComponent? visibility))
return;
if (visible)
{
_visibilitySystem.RemoveLayer((ghost.Owner, visibility), (int)VisibilityFlags.Ghost, false);
_visibilitySystem.AddLayer((ghost.Owner, visibility), (int)VisibilityFlags.Normal, false);
_visibilitySystem.RefreshVisibility(ghost.Owner, visibility);
}
else
{
_visibilitySystem.AddLayer((ghost.Owner, visibility), (int)VisibilityFlags.Ghost, false);
_visibilitySystem.RemoveLayer((ghost.Owner, visibility), (int)VisibilityFlags.Normal, false);
_visibilitySystem.RefreshVisibility(ghost.Owner, visibility);
}
}
private void OnActionPerform(EntityUid uid, GhostComponent component, BooActionEvent args)
{
if (args.Handled)
@@ -257,7 +284,7 @@ namespace Content.Server.Ghost
// Allow this entity to be seen by other ghosts.
var visibility = EnsureComp<VisibilityComponent>(uid);
if (_ticker.RunLevel != GameRunLevel.PostRound)
if (_ticker.RunLevel != GameRunLevel.PostRound && !component.Visible)
{
_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
@@ -277,7 +304,7 @@ namespace Content.Server.Ghost
return;
// Entity can't be seen by ghosts anymore.
if (TryComp(uid, out VisibilityComponent? visibility))
if (TryComp(uid, out VisibilityComponent? visibility) && !component.Visible)
{
_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
@@ -330,24 +357,16 @@ namespace Content.Server.Ghost
private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
{
DeleteEntity(uid);
QueueDel(uid);
}
private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
{
DeleteEntity(uid);
QueueDel(uid);
}
private void OnPlayerDetached(EntityUid uid, GhostComponent component, PlayerDetachedEvent args)
{
DeleteEntity(uid);
}
private void DeleteEntity(EntityUid uid)
{
if (Deleted(uid) || Terminating(uid))
return;
QueueDel(uid);
}
@@ -543,25 +562,14 @@ namespace Content.Server.Ghost
/// </summary>
public void MakeVisible(bool visible)
{
var entityQuery = EntityQueryEnumerator<GhostComponent, VisibilityComponent>();
while (entityQuery.MoveNext(out var uid, out _, out var vis))
var entityQuery = EntityQueryEnumerator<GhostComponent>();
while (entityQuery.MoveNext(out var uid, out var ghost))
{
// WD
if (EntityManager.TryGetComponent(vis.Owner, out InvisibilityComponent? invis) && invis.Invisible)
if (EntityManager.TryGetComponent(uid, out InvisibilityComponent? invis) && invis.Invisible)
continue;
if (visible)
{
_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Normal, false);
_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
}
else
{
_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
}
_visibilitySystem.RefreshVisibility(uid, visibilityComponent: vis);
SetVisible((uid, ghost), visible);
}
}